SpellForce 3 - SF3-Steam Achivment fix - They fit just right SpellForce 3 - SF3 Extended Loading-Screen BG Mod You need to do this because the basic behind this mod is still skirimish. Player Slot 5 must ALWAYS be the CPU with a different team. Player Slot 1-4 is for you and your friends(must be in the same team). The gameplay time of this map is around 1,25h (75 min). You win if you manage to beat the last wave. You fail the map if all your heroes die at the same time without any respawn options. You won’t take all 3 min for every wave, in that time you should visit the merchant in the base or explore the map/town to find chests where you can find extra gold for better gear at the merchant (very required for the last waves). So there is no way to cheese the enemy waves and get them cornered somewhere. Every wave gets triggered after 2-3 min and they will spawn even if you didn’t clear the one before. The Horde-Mode has 30 waves of enemy’s (next to the little mobs all over the map). New weapons/equipment has to be bought from the merchant or has to be looted from the enemy. With this you can buy from the merchant in your “base” some potions and low level weapons. After you have spawned, everyone has a chest next to each other where you can find your start-gold. You only get 1 Hero! Nothing more! So talk to your friends and set up an party where you can help each other (1 DPS, 1 healer, 1 range and one tank or so). You start in your “base” with 3 other players (human friends -> group of 4 total) and have to select at your God-Stone the Hero you want to play. We messed it up, but we must stop what we did here! Just imagine what would happen if these creatures get out to the surface. We can't get out until we get rid of all these creatures. I screwed up! I didn't believe that such a little summoning spell could go so wrong.
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